
Perfect Dark had a range of mission objectives and I think the new Bond game could encourage that too. I’m hoping that like Hitman, the mission objectives for 007 can be approached in multiple ways. It also would feel purposeful and full of interactivity. It would be a small contained open world full, so it wouldn’t feel bare and so you didn’t feel like you had to drive 10 minutes across a blank map to get to something important. That way the island could feature a casino, lair etc. I was wondering if they may use Arkham Asylum as a basis and just have the game set in one major location with a few smaller levels, like an island, (very Dr. I almost feel in a strange way that Mario games are great at getting this right with levels where everything serves a purpose and goes towards making the game fun. Whatever they choose I hope they keep the environments dense with interactivity, secrets and personality. Nothing too open world and the other levels featuring a few smaller locations. I would love one or two levels that are large enough to feature a car chase/ vehicle chase or two as well as some casual driving around.

I’m wondering if they will take that path. Absolution had some larger levels and some that were more condensed and featured some cinematic moments.

I’ll try break my speculation down into smaller sections so it isn’t so much of a drag. I am just so excited for this game! Bond has always been a more personal family like business and I feel IO Interactive are really the perfect company for this.
